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Information Science Pack details announced!
Posted by Gothess on Wednesday, June 24, 2009 (22:57:09) (79 reads)

Science Super Booster details announced and is on the Test Server now! The science pack allows you to change body type/ height for each costume slot!!!!

Read the details here.


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Information Numina TF Times
Posted by Gothess on Sunday, January 04, 2009 (13:12:16) (33 reads)

Thank you to all who joined in on the Numina TF yesterday. We ran this TF twice!


Numina run #1 attendees:
1. Animatrix
2. N. Youngblood
3. ice-field
4. Astral Phynixx
5. Temok
6. Aqua Marie
7. Vic Von Shadow
8. Requiem Jast



Numina run #2 attendees:
1. Animatrix
2. Erinye
3. Lilt
4. Shadow Nexx
5. Miss Treats
6. Quantum Bolt
7. Blue-Surfer


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Information Issue 13: Day Jobs
Posted by Gothess on Friday, October 10, 2008 (16:59:50) (61 reads)




Issue 13: Designing Day Jobs

By Game Designer Phil Zeleski

Day Jobs, a new feature for City of Heroes, rewards players even when they aren't playing the game. It's called offline character progression and while other games have done this before, City of Heroes takes it to a whole new level. Simply put, Day Jobs reward players with additional powers and benefits when they log back in. This also gives characters greater depth by allowing them to flesh out their identities and back-stories. Our goal was to create a robust system that benefits players now as much as possible while also allowing the system to grow with future content updates.


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Information Gaming Site Interviews Provide Additional Details
Posted by Gothess on Friday, September 26, 2008 (17:34:48) (31 reads)

Thursday, September 25, 2008

City of Heroes Executive Producer Brian Clayton and Lead Designer Matt Miller have been busy talking to the press in the wake of the latest news about Issue 13 and Issue 14. They have provided Interviews with Massively.com and MMORPG.com talking about these recent developments with City of Heroes.


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Information Issue 13: So big it can't be contained in a single update!
Posted by Gothess on Friday, September 26, 2008 (17:30:41) (30 reads)

Thursday, September 25, 2008
Below is a letter from City of Heroes Lead Designer Matt "Positron" Miller to the game's player community:

Good morning! When we announced Issue 13: Architect a couple weeks back, we were overwhelmed by the positive response. Much of the feedback was centered around the Mission Architect system which allows players to create their own missions and story arcs. We have been actively following forum threads and private messages about the feature, and have even discussed it with players in person at the Penny Arcade Expo in Seattle.

Please click Read more, to read the entire story or click here to read this announcement on the official COH website.


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